Kitsune bards are just BEGGING for the Arcane Duelist archetype, and the Magical Tail feat might be a worthy investment to augment your spells per day. The Charisma bonus helps with spellcasting and bardic performance DCs, and the Dexterity bonus and racial Acrobatics boost are great for moving around the battlefield. īard: Kitsune make excellent bards, for pretty much the same reasons that elves do. The bite attack can be useful, but that’s also something you can get with a rage power. Don’t try to go for the Vulpine Pounce feat, since a Barbarian can get a full version of pounce through the Great Beast Totem rage power at the same level. I REALLY wish that the first spell on the list for Magical Tail was charm person, because then I would highly recommend that feat in combination with the Alchemist, since the extract list is devoid of spells that can charm enemies, but as it is, bomber Alchemists are too feat-starved to invest two feats on it.īarbarian : The penalty to Strength makes Barbarian a sub-optimal choice for a kitsune. If this also included a bonus to Diplomacy checks, I’d give it a much higher rating.Īlchemist: A kitsune can make an excellent bomb-focused Alchemist, though you won’t want to try a Jekyl-and-Hyde build thanks to the penalty to Strength. Gregarious : This is too situational to give up a flat +2 to Acrobatics, in my opinion. ![]() The only reason to take this alternate trait is if you’re a non-spellcaster with a Charisma score less than 11, in which case there’s nothing at all to lose by choosing this option. The only reason you might want this trait is if you plan to shift in combat before you can get BAB +6, which the feat requires. Low-Light Vision: Once more, I prefer darkvision to this, but it can come in handy sometimes.įast Shifter : This racial trait is an outright trap, since there is a feat that you can take that is in all ways better, Swift Kitsune Shapechanger, which allows you to use your shapechange ability as a swift action, whereas this alternate trait only allows it as a move action. If you are hoping to make use of the Vulpine Pounce feat, you’ll be happy that you have this extra bite attack at the end of a charge. Natural Weapon: Kitsune have a bite attack that deals 1d4 damage, which can be useful to allow for flanking without taking up hands with pesky weapons. This is blue for spellcasters, orange for everyone else. Kitsune Magic: A +1 to the DC of enchantment spells and dancing lights three times per day doesn’t sound like much, but when you’re building an enchantment-master, you’ll love that extra +1. Note that while you use this ability to turn human, you can’t have any other polymorph effects cast on you! The only thing that this doesn’t give you is a boost to any ability scores, which stinks, but it’s a great ability that can be used as a swift action if you pick up Swift Kitsune Shapechanger. You also can’t have polymorph spells cast on you when you are in human or fox form without first reverting to your native kitsune form.Īgile: Kitsune get a +2 racial bonus on Acrobatics checks, which is definitely useful for Kitsune rogues and ninjas, or even for any character who wants to move around the battlefield without being smacked.Ĭhange Shape: You get a limited shapechange ability, allowing you to turn into a specific human, giving you a +10 on Disguise checks. However, this could actually be a double-edged sword, because if you already have a helpful polymorph spell cast upon you (like aspect of the bear or others) and you use your kitsune change shape ability, you lose the effects of that spell. ![]() It’s also worth mentioning that the shapechanger subtype allows a kitsune to use a standard action to remove any detrimental polymorph effect from themselves, which could come in quite handy. Surprisingly, “shapechanger” is not a current legal option for Ranger favored enemy, so you don’t need to worry about that (a Ranger would have to pick humanoid (kitsune) to affect you). Type: Kitsune are humanoids with the kitsune and shapechanger subtypes. Size: Kitsune are the same size as humans. Ktisune are agile and likable, but not very strong, and that makes them ideal as Charisma-based spellcasters and ranged combatants. Ability Scores: +2 Dexterity, +2 Charisma, -2 Strength.
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